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In Roombattle, vacuum cleaners fight their way through colorful rooms. The idea began as a three-month university assignment. Today, it is the first commercial release from Dust Games, a Barcelona-area studio created by Carlos Martínez and his former classmates.
Their experience offers a glimpse into how Barcelona's gaming ecosystem works, as well as the obstacles facing developers trying to transform a creative project into a sustainable business.
After graduating, the team entered incubation programmes where they learned about marketing, financing and approaching international publishers.
Creating the game was only part of the challenge. Getting people to notice it was another.
"It's so hard," Martínez said. "You're competing with a lot of games, like hundreds of games."
That pressure increases as the wider industry grows. Spain's video-game market generated $2.7 billion in 2024, its highest recorded total.
Catalonia now has 262 gaming companies and studios, employing more than 5,100 people and generating more than half of the sector's Spanish revenue. Barcelona sits at the center of that activity.
International companies operate alongside independent developers, while universities and incubators provide a pathway for younger teams entering the market.
GameBCN is one of the organizations working in that space. Program manager Fer Arrebillaga says it functions not only as an incubator, but as a link between developers, government institutions, established companies, mentors and investors.
"More than 80 studios have passed through our programs," she said.
For Dust Games lead artist Oscar Villalobos Marín, the program provided access to experienced professionals while Barcelona offered another kind of education.
"I think I learned a lot because I had access to meetings with another professional artist," he said.
He also points to Barcelona's architecture, exhibitions, street art and international population as sources of creative influence.
Public support is intended to help more teams make that transition. In 2024, Barcelona's City Council announced plans to increase annual investment in the wider audiovisual sector, including gaming, with an emphasis on talent, innovation and international expansion.
For Dust Games, the pipeline has already carried an idea from a university classroom to the commercial market. The next test is whether young studios like theirs can keep producing games and reach enough players to build a lasting business.
In Roombattle, vacuum cleaners fight their way through colorful rooms. The idea began as a three-month university assignment. Today, it is the first commercial release from Dust Games, a Barcelona-area studio created by Carlos Martínez and his former classmates.
Their experience offers a glimpse into how Barcelona's gaming ecosystem works, as well as the obstacles facing developers trying to transform a creative project into a sustainable business.
After graduating, the team entered incubation programmes where they learned about marketing, financing and approaching international publishers.
Creating the game was only part of the challenge. Getting people to notice it was another.
"It's so hard," Martínez said. "You're competing with a lot of games, like hundreds of games."
That pressure increases as the wider industry grows. Spain's video-game market generated $2.7 billion in 2024, its highest recorded total.
Catalonia now has 262 gaming companies and studios, employing more than 5,100 people and generating more than half of the sector's Spanish revenue. Barcelona sits at the center of that activity.
International companies operate alongside independent developers, while universities and incubators provide a pathway for younger teams entering the market.
GameBCN is one of the organizations working in that space. Program manager Fer Arrebillaga says it functions not only as an incubator, but as a link between developers, government institutions, established companies, mentors and investors.
"More than 80 studios have passed through our programs," she said.
For Dust Games lead artist Oscar Villalobos Marín, the program provided access to experienced professionals while Barcelona offered another kind of education.
"I think I learned a lot because I had access to meetings with another professional artist," he said.
He also points to Barcelona's architecture, exhibitions, street art and international population as sources of creative influence.
Public support is intended to help more teams make that transition. In 2024, Barcelona's City Council announced plans to increase annual investment in the wider audiovisual sector, including gaming, with an emphasis on talent, innovation and international expansion.
For Dust Games, the pipeline has already carried an idea from a university classroom to the commercial market. The next test is whether young studios like theirs can keep producing games and reach enough players to build a lasting business.